9/09/2012

MEGA DOOM


I have no prob admitting to being a fan one of video games most well known icons, Mega Man.  I listen to The Megas righteous tribute rock, paste mega art work on everything, play Mega Man 2 semi-regularly just to keep fresh.  So when I finally stumbled on this...well I had to play it.  Problem is I can't seem to find it anywhere!  The project started in 2009 and has since become difficult to find.   Full info can be found at DOOM Wiki which is where this little snippet comes from:

MM8BDM strives to unify Doom-style gaming with Mega Man's game world.
All of the graphics have been changed to the colorful 8-bit Mega Man graphics. A number of new graphics were also added.
The default weapon is Mega Man's Mega Buster for all robots.
Most weapons have been changed to fire projectiles rather than use hitbox detection. There are several weapons which use hitbox detection, though these weapons aren't necessarily more powerful than the projectile weapons.
There are 60 new weapons the player can use; each Robot Master's weapon is in the game, as well as some extras!
Every Robot Master from Mega Man 1-6 is playable, as well as various other characters from the series.
Every character has been given a number of new animation frames as well, since none of them possessed the other four angles of movement that Doom characters do.
In fact, all moving 2D objects have a newly-made full range of animation frames! (As well as the occasional stationary 2D object.)
A number of items in the game which the player can use to help them along.
An impressive amount of new deathmatch levels -- 53 in total -- as well as 9 capture the flag stages.
A single player story mode, where the player works their way through the robot tournament, fighting computer-controlled opponents and many deadly bosses.


That horrible...horrible...MegaMan movie.  "Where did Dr. Light put that self destruct button!?!?" 
-kaokensho

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